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zakdocs.txt
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1989-01-02
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3KB
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85 lines
Zak McKracken and the Alien Mindbenders
Docs!
Courtesy of Eagle Soft.
About Zak McKracken and the Alien Mindbenders.
It's 1997, and the world is adumber place then ever..... Space aliens have
built a stupidity machine that's slowly reducing everyone's IQ to single
digits. Worse yet, the only person who can stop them is Zak McKracken,
reported for the disreputable National Inquisitor, who dreams up stories
about carnivorous cantaloupes and vegetarian vampires.
They've taken over the phone company... Sure sounds like another one of
Zak's tabloid fantasies. But while most people wouldn't believe him, he
finds three who dont't need convincing -- Annie, head of the Society for
Ancient Wisdom, and her friends, Leslie and Melissa, two Yale coeds who
traveled to Mars in their modified van. The four of them must piece together
fragments of an ancient puzzle, unmask the aliens and destroy the stupidity
machine.
Here's where you come in... You direct the actions of Zak, Annie, Melissa
and Leslie, taking them to many exotic places where they discover some
pretty strange objects -- and some even stranger characters!
To help you solve the game's dozens of puzzles, movie-like "cut-scenes" will
appear from time to time. They will reveal new dimensions of the story by
showing you what's happening elsewhere in Zak's world. You'll also find
plentyof valuable clues in the enclosed copy of the National Inquisitor.
If this is your first computer adventure game, be prepeared for an
entertaining challenge. It may take a while to figure out some of the
puzzles. If you get stuck, you might need to solve another puzzle first or
use an object you haven't yet found. But if you hang in there and use your
imagination, you will guide Zak and company to victory!
Switching Characters:
Zak - F1
Annie - F2
Melissa - F3
Leslie - F4
Save or Load game - F5
By Pass a Cut Scene - ESC or Right Mouse button
Restart game - F8
Pause Game - Space Bar
Message Line Speed
Faster >
Slower <
End a Game - Ctrl - C
A Few Helpful Hints.
* Pick up everything you can. Odds are, at some point all those strange
things will serve some purpose.
* Almost everyone you can interact with has something to offer - the French
baker, the bum in the airport, even the two-headed squirrel.
* If you get stuck, and can't figure how to go farther , try looking through
all the itmes you've found and thinking how each one might be used. Think
about the places you've gone and the people you've met. Chances are there
will be a connection that'll put you back on track.
* You have to go out of your way to get characters in Zak McKracken killed,
so you don't have to constantly save games before proceeding.
* Several of the puzzles require coordiantion between two or more of the
characters.
* There is more than one way to solve many of the puzzles.
* If you feel like it, take a whirlwhind tour around Zak's world first, then
settle down to serious puzzle-solving.
* If your Cash-Card runs low, figure how to win the lottery.
Zak McKracken Cracked by Eagle Soft Incorporated on 12/30/88!